Thursday, 21 May 2026

Painting the Dark future

 Painting the Dark future

The Dark Future game is stacked with goodies, from the rulebook, road sections and tokens, but the pièce de résistance is the plastic cars. They do not really stand up to modern models, but they have a definite aesthetic that ticks all the boxes for me.

I had not done much to them since I bought the game in 1988; only one car had any paint on it. I am not sure when that happened, but it was probably at some point in the 1990s. The cars needed a few repairs: some of the wheels were broken, and the plastic struts on the Renegades had all snapped, but they were all fairly quick fixes. I decided to take the cars apart so that I could paint each one separately and because it would make adding drivers a lot easier. Luckily, I had not used much glue when I originally put them together, so they came apart really easily. In a fit of inspiration, or perhaps madness, I decided to magnetise all of the weapon hardpoints on the cars. This was not that difficult, but the plastic was quite brittle in places, so I had to take it slowly.

If I thought that putting magnets into the cars took a little work, it was nothing compared to trying to get the North Star Military Figures Gaslands drivers into the cars. They seemed a bit too big for the Dark Future vehicles, so I ended up having to shave quite a lot from the bottoms of the figures to make them fit. The Interceptors were particularly difficult because the windscreens reduced the amount of space beneath the roof. I am glad that I persevered with them, though.

I probably spent too long painting the interiors of the cars; once I put them back together, you can barely see what is inside. This is particularly true of the Renegades because I added some mesh to the windscreen area. They looked like death traps without it. The mesh certainly makes the vehicles look more Mad Max-esque, but it does obscure the view of the drivers. I may have to hit up eBay at some point and pick up a couple more that I will leave open.

Painting the bodies of the cars was not much of a chore once I had decided on the paint schemes. I wanted to go for a dark, grimy look with the Renegades, so I started with black, dry-brushed several layers of grey over it, and finished everything off with an Agrax wash. The transfers came from a small-scale Maschinen Krieger kit that I got from a gacha machine. The skulls came courtesy of the GW Box of Skulls. I thought that a Bloodletter skull and a Plaguebearer skull suited these hooded scavenger drivers rather well.


Most games of Dark Future seem to be asymmetric, with one Interceptor taking on two Renegades, so I decided to paint the Interceptors in different liveries. The only thing that ties them together is the semi-gloss varnish I used on them. This makes them look sleeker and cleaner than the Renegades, which were given a matt varnish.


The first car has a police theme, as that matched the driver. Getting the white right took a few layers, but as I seem to paint a lot of figures in white, I am getting the hang of it. I am not sure why I keep giving myself that cross to bear. I guess I am just a sucker for punishment.


The paint scheme for the second Interceptor was inspired by two things. The first was Nigel Mansell in his days with Ferrari. Not that I am a follower of Formula One, but as a child in the 1980s it was hard to escape his name. The second, and more important, inspiration was the parody of Nigel Mansell, Steve Pising, in the short-run series Man to Man with Dean Learner from 2006. I really like the series and thought that the reference was obscure enough that most people would not get it, but it would make me smile each time the car hit the tarmac.  Is the car perfect, no it`s not, if you look closely you can see that the p on the front number plate is a bit wonky, but it is good enough for my table, for now, at least.

Is the car perfect? No, it is not. If you look closely, you can see that the “P” on the front number plate is a bit wonky, but it is good enough for my table, for now, at least.


The next things that I should paint for Dark Future are some of the weapons that I magnetised, but I would like to finish the major components from the game first. So, I will probably slap some paint on the motorcycles that came with the game. I am going to paint two of them in the same scheme as the Renegades, while the other two will be painted to match the Interceptors. I will probably put some skulls on the bikes that will be joining the Renegades to help them fit in better and to add a little detail to these somewhat crude sculpts.

Are they my favourite figures? Far from it, but they deserve to get some gaming time.


I may have also made a smallish eBay purchase of some of the metal motorbikes from back in the day, but they will have to join the painting queue, as I have other figures that need painting. My poor 20mm Zulu project has been waiting for four years to be restarted. That being said, I should probably strike while the iron is hot and plough through the Dark Future stuff. It is definitely something to ponder.





Thursday, 14 May 2026

Returning to The Game of Highway Warriors

 Returning to The Game of Highway Warriors
My first game of Dark Future in decades

In my last post, I teased that I had received my copy of Dark Future from my younger brother in April. I originally bought the game back in 1988 when it first came out. The game is far from pristine, but all of the components are there, along with White Line Fever and all of the articles from White Dwarf that I cut out back in the day. My older self almost cries at the destruction I meted out to those magazines, but it does mean that I have all of the rules that were published for the game.

As I went through the box more carefully, I noticed that all of the road pieces are a bit warped. The corners are worse than the straights, and even the spin template is showing a bit of a twist, but they are nearly forty years old, so what can I expect? All of the pieces are still usable. The cars and bikes are in surprisingly good condition, and once I slap a coat of paint on them, I can get them on the table.

I took about a fortnight to go through the rules before I was ready to play my first game. Fortunately, the rulebook comes with a series of six learner games. I thought that I would give them a go.

Game one

I broke out two of the cars that I made for Gaslands to try the first scenario. It is a very simple game in which one car is trying to get to the end of seven road sections before the other car destroys or disables it. You may have noticed that my table is a little too small for seven road sections, but I simply removed the rear section after no vehicles were on it and placed a new section at the front of the road. I may try to play my next game on the living room floor, but I am not sure that my knees will be up to it.

Battle report

Along a lone strip of highway, Paz and Baz Chuckle were in pursuit of Lawford Featherstone of the Westbury Warlords for encroaching on their territory.  

Paz opened fire with the machine gun, scoring a critical hit on Lawford's engine and destroying the carburettor.

The brothers could not avoid the oil slick that Lawford had dropped, and Baz panic-braked to keep the car under control.


Lawford sped away from his pursuers, dropping oil slicks as he went. His buggy was constantly being hit by machine-gun rounds.

Hitting a second oil slick at 100 mph, Baz lost control of his vehicle.


The car skidded, heading towards the verge.


Baz fought to right the car, but it started to spin.

Hitting a third oil slick, the car went into a roll.

The Chuckle brothers were thrown clear as their car bounced along the tarmac.

The wreck finally ran out of steam and shuddered to a halt.

Lawford Featherstone drove away from the scene with only minor damage to his car.

Thoughts

The first question that might have crossed your mind is how this compares to Gaslands. The best thing that I can say is that it plays differently. It has a bit more crunch than Gaslands, but not as much as I have often heard on YouTube. I am always a bit disappointed when a YouTuber shows off their copy of Dark Future, or any old-school game for that matter, and declares that they will never play it. For me, these games are there to be played and enjoyed. That is probably enough of a rant.

Dark Future is not a game that I would bring out for a pick-up game on a club night. I think where Dark Future shines is in the campaign rules and the slightly more granular combat. In Gaslands, there is no degradation to your vehicle; it can continue to take damage until it is destroyed. Not so in Dark Future. Cars get worse as they are riddled with bullets, and critical hits can destroy a vehicle really quickly. I enjoy both games because they scratch different itches for me. I am glad that getting into Gaslands has led me back to an old favourite from my childhood.

Dark Future is also packed with glorious images like this: the 80s at their best.