Thursday, 26 December 2024

Testing a set of rules

 

Testing a set of rules

The search for the right set of rules seems to be the quest that obsesses most war gamers, I am no exception.  There is a plethora of excellent games out there some of which are burning brightly with popularity and others that have fallen to the wayside.  In my search for the `right` rules, those that scratch the itch that I have, I thought I would turn to an older set that have sat on my shelf for about twenty years without being played.  So, I would like to present the excellent Stargrunt II rules.


Stargrunt II is a set of rules that is published by Ground Zero games and are available as a free download.  The layout and organisation of the rules does show its age, but if you can work your way through these issues the game inside is excellent.  The mechanisms may seem a bit denser than more modern skirmish games, but I managed to internalise them in one game.  The standout element for me is fire combat, perhaps not as destructive as people like nowadays, but it gives the right feel of combat in the not-so-distant future.

Scenario

Stargrunt II is not designed for tournament play but is a scenario driven system.  For my first game I took inspiration from Mike Brown's scenario cards, that can be found on https://www.stargrunt.ca/, these cards allow you to setup a game relatively quickly.

Mission briefing - Turner`s Mining Syndicate

A group of independent miners have set up a camp on a company plot.  One squad of security troopers are to move the miners on from the claim.  Maximum destruction of the miners` property is advised.

Objective- Destroy the miners’ buildings and return with minimum losses.

Forces – One squad of security troopers split into two fireteams.

Mission briefing – The Guild of Free Miners

The Guild has identified and laid a counterclaim to a piece of disputed land that is currently held by the TMS.  Knowing that the Syndicate won`t allow the Guild to just walk in and seize the land the Guild has hired some mercenaries to patrol and protect the area.

Objective-Patrol down to the enemy baseline before returning to the mining enclave.

Forces – Two squads of guild mercenaries split into four fireteams.


I summarised the information for the game onto mission cards and unit cards these and the quickplay reference sheet were all the documents that I needed to play the game. 


Initial plans

My first playthrough of the rules was a solo affair, so to make it more interesting I randomly determined the initial battle plans for the two forces.  Both the security forces and the mercenaries looked to swing out to the flanks to reach their objectives.


Game play

The combat heated up very quickly with casualties appearing on the mercenary side as their lower quality and worse equipment made them vulnerable to the firepower of the TMS security troopers.  The firefight on the northern flank became quite protracted as two fireteams of mercenaries took on one squad of security troopers.




On the southern flank the mercenaries had more luck when they were able to kill the plasma gunner.  They then decided that engaging the security troopers in CQB was  in order.  This move was the undoing of the mercenary team as the security troopers were more than a match for them in close combat.




The melee was really the moment that turned the engagement against the mercenaries as their numerical advantage was depleted and the superior weapons and training of the security troopers started to show.  Although, the mercenaries fought on for several more turns the game was a foregone conclusion.

The final positions

Thoughts on the game

I played some suboptimal turns because I wanted to try the rules out.  One group of mercenaries engaging the security troopers in close combat really wasn`t a good play, but it allowed me to see close combat in action.  I was a little to cagey with how I used the security troopers, one squad was stuck in a protracted firefight for most of the game.  I could have tried to either push into the mercenaries more or moved the other squad in support.  All that being said the game went well, and it felt right.  I am looking forward to giving it another go in the New Year.

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